1. semester

Foundation theory

The first semester is where the journey starts! Our students will start out by working with 3ds Max, in order to get introduced to the many possibilities in the 3D world and learn to work in a 3D program. In 3ds Max we will go through Basic Box modelling, where the students will be taught by the teacher and learn how to create models, starting with a simple box. Then we will learn how to “colour” our models, a discipline called texturing.

Next we will go into lighting our scene, this is an important subject as it creates depth in our scene. When we start animating, we start with a simple object and get it moving. This is when we learn about the timeline and how to set keys, and handling spacing and timing. Later on we will develop our animation skills and get a more complex model to animate by creating walk cycles and realistic movements. Our students will then learn how to simulate basic effects – this could be a wall exploding.

From the very start of the semester the students will have weekly deadlines. All assignments must be handed in in a rendered version, either as a still image or a film clip. We will introduce different render approaches, that results in different outputs of our work. Throughout the semester students will learn the basic workflow while working on their own productions. All projects on the first semester are individual, which is why we value self-discipline very highly.

After working in 3ds Max, the students will have obtained a good all-round basic knowledge of how to work with 3D and general methods that the student can use throughout the rest of the education. We will then introduce Maya, our main software. Maya will then be used throughout the entire educational program.

This semester puts a great deal of emphasis on the basic aspects of 3D graphics while focusing on the creativity and productivity of the student. The curriculum is theoretical, practical and includes a short Self-study period. The student will hand in three main assignments during the semester;

  • A 3D basic production (Handed in as a movie clip)
  • A moving image (Handed in as a movie clip)
  • One rigged game character – including five different poses
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Apply for 3D Digital Artist

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SEMESTER TOPICS

3D basics (14 ECTS)

  • Box modelling
  • Texturing
  • Lighting
  • Animation
  • Simulation
  • Rendering
  • Basic production workflow

Moving image (8 ECTS)

  • Drawing
  • Concept
  • Maya intro
  • Modelling
  • Texturing
  • Render/Light/comp.

Game Character (8 ECTS)

  • Concept
  • Modelling
  • UV/Texturing
  • Rigging
  • Posing
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