Instructors3D Industry People




Instructors/Guest Speakers 

Habib Zargarpour (EA games / Maya Master 2001)


Habib Zargarpour stumbled into 3D graphics in 1990 while designing for a film and considers computer graphics to be "the perfect mix" of the technical and artistic worlds.

He received his B.A.S.C. in Mechanical Engineering from the University of British Columbia in Vancouver, and went on to graduate with distinction in Industrial Design from the Art Center College of Design in Pasadena in 1992. After working as a graphic artist and fine arts illustrator, Habib joined Industrial Light & Magic (ILM) as a technical director on The Mask. He went on to earn many credits as an Associate Visual Effects Supervisor while at ILM, most recently for The Perfect Storm.

Habib still likes to paint with real brushes once in a while to maintain his sanity.

ILM CREDITS:

2002: MelBotWars - virtual fighting robots uses dynamic rigid body simulation in Maya. It was designed and developed by Habib Zargarpour for Industrial Light & Magic.

2000: The Perfect Storm - Associate Visual Effects Supervisor
Recipient of the British Academy Award - Best Achievement in Visual Effects
Nominee for Academy Award - Best Achievement in Visual Effects

1999: Star Wars: Episode I "The Phantom Menace" - Computer Graphics Supervisor
1997: Spawn - Associate Visual Effects Supervisor
1996: Star Trek - First Contact - Computer Graphics Supervisor
1996: Twister - Digital Tornado Designer/Computer Graphics Supervisor
Recipient of the British Academy Award:
Best Achievement in Visual Effects
Nominee for Academy Award - Best Achievement in Visual Effects

1995: Jumanji - Computer Graphics Sequence Supervisor
1994: Star Trek - Generations - Senior Technical Director
1993: The Mask - Technical Director

www.melbotwars.com


 







3D Digital Artist / 3D Game Artist

3D Fundamentals

Drawing Class